References

Further readings

References: 

Barrett, A., Pack, A., Monteiro, D., & Liang, H. N. (2024). Exploring the influence of audience familiarity on speaker anxiety and performance in virtual reality and real-life presentation contexts. Behaviour & Information Technology, 43(4), 787-799.

Bell, J. T., & Fogler, H. S. (2004). The application of virtual reality to (chemical engineering) education. In Virtual Reality Conference, IEEE (pp. 217-217). IEEE Computer Society.

Boglou, D. A simple blueprint for using Oculus Rift in the language learning classroom. In Conference Proceedings. Innovation in Language Learning 2019.

Boglou, D., Jauregi, K., & Christoforou, M. A Road Map for Language Teachers on How to Extract Accurate Data for Research From Inside a Quest 2 Virtual Reality Environment: The Case of The Social VR Application AltspaceVR. In Conference Proceedings. Innovation in Language Learning 2022.

Christou, E., Parmaxi, A., Christoforou, M., Jodienė, R.,  Zaporov, I. Åkerlund Larsson, M., Kurlavičius, D., Langenstueck, V., Gerasimov, V., Nikitin, Y.(2024). DR FLEMP Guidelines: Methodology and Recommendations on development of Mixed Reality applications for foreign language education for nursing in caretaking. https://drflemp.eu/

Christoforou, M., Efthimiou, F. (2023). Introducing Dreams of Dali in a Tertiary Education ESP Course: Technological and Pedagogical Implementations. In: Zaphiris, P., Ioannou, A. (eds) Learning and Collaboration Technologies. HCII 2023. Lecture Notes in Computer Science, vol 14041. Springer, Cham. https://doi.org/10.1007/978-3-031-34550-0_4 

Godefridi, I., Suñer, F., Leblanc, C., & Meunier, F. (2021). Using virtual reality and peer feedback to reduce L2 speaking anxiety: an exploratory study. In N. Zoghlami, C. Brudermann, C. Sarré, M. Grosbois, L. Bradley, &S.Thouësny (Eds), CALL and professionalisation: short papers from EUROCALL 2021 (pp.100-105). Research-publishing.net. https://doi.org/10.14705/rpnet.2021.54.1316 

Jauregi-Ondarra, K., Christoforou, M., & Boglou, D. (2022a). Learning episodes in an intercultural virtual exchange: the case of social high-immersion virtual reality. In B.  Arnbjörnsdóttir, B. Bédi, L. Bradley, K. Friðriksdóttir, H. Garðarsdóttir, S. Thouësny, & M. J. Whelpton (Eds), Intelligent CALL, granular systems, and learner data: short     papers from EUROCALL 2022 (pp. 191-196). https://doi.org/10.14705/rpnet.2022.61.1457  

Jauregi-Ondarra, K., Christoforou, M., & Boglou, D. (2022b). Initiating meaningful social interactions in a high-immersion self-access language learning space.  JASAL Journal, 3(2), 86–102.

Kaplan-Rakowski, R. & Gruber, A. (2019). Low-immersion versus high-immersion virtual reality: Definitions, classification, and examples with a foreign language focus (pp. 554–557). Proceedings of the Innovation in Language Learning International Conference 2019. Florence: Pixel.  Retrieved from ResearchGate

Makransky, G., Wismer, P., & Mayer, R. E. (2019). A gender matching effect in learning with pedagogical agents in an immersive virtual reality science simulation. Journal of Computer Assisted Learning, 35(3), 349-358.

Michael-Grigoriou, D., Yiannakou, P., & Christofi, M. (2017, October). Intuitive interaction for exploring human anatomy in a VR setup. In 2017 23rd International Conference on Virtual System & Multimedia (VSMM) (pp. 1-4). IEEE.

Rokooei, S., Shojaei, A., Alvanchi, A., Azad, R., & Didehvar, N. (2023). Virtual reality application for construction safety training. Safety Science, 157, 105925.

Thrasher, T. K., Christoforou, M., & Ijiri, A. (2024). Virtual Reality-Mediated Language Learning: A Case Study of Immersive Learning in the Metaverse. In R. Vurdien & W. Chambers (Eds.), Technology-Mediated Language Learning and Teaching (pp. 25-57). IGI Global. https://doi.org/10.4018/979-8-3693-2687-9.ch002  

Further readings:

Christoforou, M., Thrasher, T., & Ijiri, A. (2024). Technology-mediated task-based language teaching in a virtual reality learning environment. In Y. Choubsaz, P. Díez-Arcón, A. Gimeno-Sanz, J. Hriňák, X. Liashuk, S. Pokrivčáková, & H. Vančová (Eds.), CALL for humanity – EUROCALL 2024 short papers. https://doi.org/10.4995/EuroCALL2024.2024.19028

Christou, E., Parmaxi, A. & Christoforou, M. Implementation and application of extended reality in foreign language education for specific purposes: a systematic literature review. Univ Access Inf Soc (2025). https://doi.org/10.1007/s10209-025-01191-w 

Papin, K., & Kaplan-Rakowski, R. (2024). A study of vocabulary learning using annotated 360 pictures. Computer Assisted Language Learning, 37(5-6), 1108-1135.

Jauregi-Ondarra, K., Meijerink, J., & Christoforou, M. (2023). Using high-immersion social virtual reality environments for researching interculturality. In Sadeghi, K. (Ed.), The Routledge Handbook of Technological Advances in Researching Language Learning (pp. 403-419). Routledge. https://doi.org/10.4324/9781003459088-36 

Pegrum, M. (2025). From revolution to evolution: What generative AI really means for language learning. Language Teaching, 1–17. https://doi.org/10.1017/S0261444825000151